AI Insights · Timothy · July 2022
Top 5 Music Games in Israel: Q2 2022 Performance Overview
Discover the performance trends of the top 5 music games in Israel during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 music games in Israel showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at each app's performance, based on Sensor Tower data.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw a peak in weekly downloads at around 13.7K in mid-April, with a slight dip towards May, eventually stabilizing around 10.2K by the end of June. Weekly revenue started at $1.6K at the end of March and experienced a notable decline, settling around $340 by the last week of June. Active users peaked at approximately 117.3K in mid-April but saw a gradual decrease, ending the quarter with about 110.3K weekly active users.
Cyber Surfer: EDM & Skateboard by Badsnowball Limited had a steady increase in weekly downloads, peaking at 8.8K in mid-April before experiencing a general decline, finishing the quarter at roughly 5.5K. Active users followed a similar pattern, reaching a high of 20.3K in mid-April and then decreasing to around 14.8K by the end of June.
Tiles Hop EDM Rush Music Game, also from Amanotes Pte. Ltd., experienced fluctuating weekly downloads, starting at 5.8K and peaking at 7.9K in mid-April before a decline, closing the quarter at approximately 5.4K. Weekly revenue hovered around $300, peaking at $382 in mid-May. Active users peaked at 73.6K in mid-April and saw a gradual decline, ending the quarter with about 64.7K.
Beat Racing from Badsnowball Limited showed a decline in weekly downloads from 6.4K in early April to approximately 1.9K by the end of June. Active users showed a similar trend, starting at 11.8K in early April and dropping to about 6.6K by the end of June.
Drum Pad Machine - Beat Maker by Easybrain Ltd saw its weekly downloads peak at around 4.4K in mid-April, followed by a decline, ending the quarter at roughly 2.8K. Weekly revenue was relatively stable, averaging around $200-$300 throughout the quarter. Active users peaked at 18.9K in mid-April but decreased to about 13.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.